Note that while the quest marker points to the lower ruin entrance, one can skip much of the interior and work one's way up the exterior stairs to the Dead Crone Rock entrance door and proceed from there. There are three methods to get the last piece found in Cracked Tusk Keep , a bandit stronghold west of Falkreath :. Once the gate is opened, the vaults can be entered. Down the narrow path, the room with the shards on a pedestal will be reached. Activating the two levers on either side of the door will allow progress towards the shards.
There are numerous tripwires and arrows that barrage from the ceiling when the shards are lifted from the pressure plate on the pedestal.
If the Dragonborn has the Telekinesis spell, they can retrieve the shards of the dagger from its pedestal by using the spell and standing in the doorway, avoiding all harm.
But in doing so, it is possible to miss the chest that is in the right side of the room with the shards. Alternatively, a bucket to the right of the pedestal can be picked up and used to slide the shards off the pedestal, replacing the shards. This allows you to obtain the shards without the use of a Telekinesis spell or being damaged by the traps. You can jump over the trip wires to bypass them. You are worthy of speaking to. You have claimed the pieces of my Razor.
It has been an amusing game to witness. But Dagon does not declare a winner while there is a pawn on the board. Kill Silus.
He and his family have served their purpose. After delivering all three pieces to Silus, the quest continues at the Shrine of Mehrunes Dagon , where the Razor can be repaired.
Silus will next try to perform the task of speaking with Mehrunes Dagon. Receiving no answer from Dagon, Silus will ask the Dragonborn to try. Dagon will respond, and he will then explain that in order for him to repair the Razor, Silus must be killed.
There are two choices:. Regardless of the choice, two Dremora appear; they can be killed and looted for the Key to Mehrunes' Shrine and Daedra hearts. Inside the shrine, there are two more Dremora, three chests, some random ingredients, and many ingots of varying metals.
Should Silus survive, he will return to his home with the fragments and place them into a sealed display case that cannot be further interacted with. This section contains bugs related to Pieces of the Past.
Before adding a bug to this list, consider the following:. Elder Scrolls Explore. Elder Scrolls Online. Events Characters Factions Locations Concepts. Explore Wikis Community Central. Register Don't have an account? Pieces of the Past. Edit source History Talk Do you like this video? Play Sound. Silus Vesuius, the owner of a museum dedicated to the Mythic Dawn cult, wants to hire me for a job. He'll give me the details inside his house in Dawnstar.
He helped me find the pieces. He deserves to live. Take your rightful place as my champion, or I will crush you. He works by the sawmill. A high speech skill makes this part of the quest extremely easy. If you managed to convince him, he'll give you the key to his house and chest. If you don't want to waste time talking to him, you can just pick the locks of the door and grab the hilt from the chest inside.
The pommel is located in Dead Crone Rock. Be careful as you approach this area, as there are a lot of enemies patrolling the area forsworn , etc. You need to enter the building first then exit to Skyrim again to reach the upper level where a hagraven and Word Wall is found. Be careful of the soul gem -powered fire traps. Kill the hagraven named Drascua and deactivate the traps. Loot the pommel from Drascua's corpse. Once the pieces are collected and you have spoken to Mehrunes Dagon.
Kill Silus, careful though because he like to run and summon a familiar. Once he is dead Mehrunes Dagon will speak to you and then reforge the Mehrunes' Razor. Both ways will involve some serious battles, but one will pit you against fewer enemies than the other. There is also a shortcut. There is a shortcut that can bypass the dangerous part of Hag Rock Redoubt and deliver you to the door of Dead Crone Rock without needing to battle any enemies.
To go this way, take the path to the left before you pass under the arch. Leave any follower in that area. After climbing the second set of steps, continue straight ahead and up the hillside to the rocky cliff. Bear right, and stay close to the cliff to your left. Use your compass to point you toward the Dead Crone Rock icon. As you near Dead Crone Rock, you will reach a wall that's been artificially cut from the mountain.
Take a right here, and make a jump. Then get into sneak mode. Head west and then up a flight of steps to your left south. If you have been spotted, it will have been by at least one difficult enemy, such as a Forsworn Briarheart, and a troll or giant frostbite spider.
You can sprint straight ahead up the stairs to the door and enter. No enemy will follow you in. Take the left fork in the path just prior to passing under a stone arch. Your goal is to reach the entry door to the interior of Hag Rock Redoubt before encountering any enemies. Follow the path, ascending two small sets of stone steps. Proceed through a stone archway and then straight ahead to the door. Enter and contend with some leveled Forsworn and probably a mage or two. Follow your compass to the top of the zone.
You will face the heaviest fighting near the exit from at the top of a circular staircase. To minimize the number of strong enemies, stay to the west as much as possible once you emerge from it.
When all is clear, skip down to the section below, "Dead Crone Rock. There are two difficult routes through Hag Rock Redoubt. These do not involve traveling through its interior zone. To experience the greatest number of powerful enemies simultaneously, proceed up the left fork of the path as in the preceding paragraph, but go straight past the entry door to the ruin. Soon after you pass the door, a large number of enemies will become alert to your presence and more will be on the way.
These will involve leveled Forsworn, mages, and probably a frost or storm atronach. When this area is clear, find the dome-shaped hut ahead containing an alchemy table.
If you are ready for more, you can turn to the east, cross the bridge, and fight your way down a short tower back to the fork in the path from which you began this part of the trip. You can alternatively leave these alone and proceed onward as described in the second paragraph below. Alternatively, instead of taking the fork to the left, proceed straight, pass under the stone archway, and enter the short tower after battling its defenders.
Once you have entered the structure, climb upwards. After the first flight of stone steps is a flight of wooden steps. It is easy to get stuck if you stray off of the wooden platform at its base. In fact, there are multiple places around the area in which you may become stuck. For this reason, as well as mass of powerful enemies you will confront, you may wish to save frequently. At the top of the tower, cross the bridge to the west. Near its midpoint a large number of enemies will begin to attack you, including leveled Forsworn, mages, and probably a frost or storm atronach.
You will face about the same number of enemies as if you took the route described in the paragraph immediately above, but somewhat more sequentially.
Next, you will ascend several sets of wide, impressive stairs generally to the west of the small round hut containing an alchemy table. At the base of the second staircase lies a trap activated by a tripwire that will release boulders from an overhead arch.
With good luck or exquisite planning, this can be used against yet another set of enemies who await just above. These will comprise a number of powerful attackers simultaneously, including perhaps a Forsworn Briarheart , a mage, and a troll , each capable of dealing out very powerful attacks. Continue up the stairs to the west until they end; here the path turns you to the left and up one more short stairway to Dead Crone Rock.
Once inside, ascend a series of tiers, battling Forsworn and mages along the way. At the top of the second flight of stairs, a metal gate must be unlocked by a lever in another room. To reach the lever, enter the room containing a long banquet table, on which sits an arcane enchanter , and continue past the fire trap. Deactivate this trap by taking the soul gem from which the flames emanate. Enter the short, dark hallway to access a small room containing the lever. A pressure plate activating another fire trap awaits the unwary on the floor of this hall.
A copy of the Alchemy skill book A Game at Dinner sits in front of the lever. The locked wooden door on this level leads to a small external balcony area containing some loot. Continue upwards to the pinnacle of the ruin, where Drascua , the ruin's hagraven leader, possesses the pommel. Obtain it, and then find the word wall behind a large altar. A Stone of Barenziah and two soul gems bedeck the altar. A chest near one of its corners contains some valuables.
The Razor's blade shards are held in the basement vault of Cracked Tusk Keep , a fort occupied by Orc bandits. The keep is located west of Falkreath and just west-southwest of the Dark Brotherhood Sanctuary. On foot from the Guardian Stones: If you have not discovered Falkreath and prefer a trek to a carriage ride to Falkreath, you can travel on foot or horseback from the Guardian Stones, located southwest of Riverwood.
The following guide traces the Clairvoyance spell pathing, which serves as a reliable guide. If trouble does not find you in this area, you won't need to look far to find some. If you shoot first and ask questions later, however, you may find yourself having committed the crime of murder, as non-hostile characters may also be encountered here.
One spot in which you are likely to encounter someone or something is just past the large boulder positioned on the right side of the road where it departs from the lakeside. There is an iron ore vein here: Westwards from the boulder extends a patch of rocks sited between the road and the river in an essentially rectangular formation. The vein lies at the northwest corner of this. Continue west, then take a left turn onto another road. This has no signpost and can be overlooked if you're not watching for it.
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